Special Session: Mobile Health Care and Training (MHCT)

Thursday, 13 Nov 2014,  3:30pm - 6:30pm

Chair:

Panagiotis Bamidis,

Medical School, Aristotle University of Thessaloniki, Greece

Part 1: 
Thursday, 13 Nov 2014,  3:30pm - 5:00pm

Keynote:

Lucia Pannese, "Health Games on the Move: An overview on state of the art in European games for health"

 

Egui Zhu, Nabil Zary, "Pedagogy of mobile augmented reality in health education"

Dimitris G Spachos, Giuseppe Chiazzasse, Gianluca Merlo, Gavin Doherty, Antonella Chifari, Panagiotis Bamidis, "WHAAM: A mobile application for ubiquitous monitoring of ADHD behaviors"

Dimitris G Spachos, Dimitrios Hatzichristou, Panagiotis Bamidis, "Using mobile applications in continuing medical education: The Institute for the Study of Urological Diseases (ISUD) case study"

Politis, Dionysios B; Igglezakis, Ioannis, "Digital Forgetting in the Age of On-line Media: The Forensics for Establishing a Comprehensive Right to Cyber-Oblivion"

 

Part 2: Interactive/Experiental Session

This will be organised in the form of "Mobile Systems Trade Fair". Attendants will be able to interact and play with the apps and system exhibited.

Thursday, 13 Nov 2014,  5:30pm - 6:30pm

Chairs:

Dimitris Spachos, Evdokimos Konstantinidis,

Medical School, Aristotle University of Thessaloniki, Greece

 

5 system demos with hands on for users/attendants and evaluation

1. Health Games on the Move

2. The Virtual Emergency TeleMedicine (VETM) game

3. WMA: mobile app for monitoring ADHD

4. LLMcare apps: mobile apps for training mind and body of elderly persons

5. m-MEDAL: Mobile MEdical Devices ALert Application

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Keynote Abstract:

Health Games on the Move: An overview on state of the art in European games for health

Lucia Pannese,

CEO imaginary s.r.l., Innovation Network Politecnico di Milano, Via Mauro Macchi, 50 - 20124 Milano

Mobile devices, wireless broadband, the Internet of things, big data analytics and visualisation technologies are set to revolutionise healthcare and demand a more multi-disciplinary approach involving win-win strategic partnerships between health professionals, industry, academia, citizens and policy makers. These new inter-disciplinary collaborations are necessary to address important global health challenges such as the ageing society and lifestyle related medical conditions.

This speech will give an overview of several research approaches and studies, as well as design and development activities for games that range from medical training, to rehabilitation and active ageing, to prevention for teen agers and new emerging technology trends such as the oculus rift. The overview will include examples and prototypes for home rehabilitation post stroke with the Kinect, of cognitive activation, of training of medical staff as well as nurses and carers, of support to introduce autistic people into a job, of mobile games for preventing obesity.

It will be followed by an interactive session in which participants can actively experiment some of the games and investigate details of approaches. Discussion about potential applications and special cases with games specialists will be encouraged.

 

Pedagogy of mobile augmented reality in health education

Egui Zhu1,2, Nabil Zary1

Karolinska Institutet, Sweden; 2 Hubei University, China

Abstract 

This paper analyses the current AR in health education which is lack of learning theories to guide the design and few use mobile technology on the early development stage. We propose use situation learning, experiential learning; transformative learning as the learning theory basis of mobile AR. We also suggested the possible learning activities on different environment to guide design mobile AR. 

 

WHAAM: A mobile application for ubiquitous monitoring of ADHD behaviors

Dimitris G Spachos1, Giuseppe Chiazzasse2, Gianluca Merlo2, Gavin Doherty3, Antonella Chifari2, Panagiotis Bamidis1

1: Aristotle University of Thessaloniki, Greece; 2: Istituto per le Tecnologie Didattiche, Italy; 3: Trinity  College Dublin, Ireland

Abstract:

Attention Deficit Hyperactivity Disorder (ADHD) is one of the most common psychiatric conditions in childhood. Observation of the behavior of the young person plays a key role in Cognitive-Behavioural (CB) approaches to the treatment of ADHD, but traditional pen and pen-and-paper based methods have a number of disadvantages which inhibit their use in real- world situations. The WHAAM mobile application (WMA) provides teachers, parents and health experts with features to easily monitor behaviors in a Specific, Measurable, Attainable, Realistic and Timely (SMART) way. 

 

Using mobile applications in continuing medical education: The Institute for the Study of Urological Diseases (ISUD) case study

Dimitris G Spachos, Dimitrios Hatzichristou, Panagiotis Bamidis

Aristotle University of Thessaloniki, Greece

Abstract 

We describe the design, development and usage of a mobile hybrid application (UROMobile), with a high usability factor, in an interactive medical school with more than 120 attendees. UROMobile application offers support for several learning activities, as well as program information, general evaluation forms, profile information and many more. The evaluation results shows that there is a successful case study on how to use a mobile application in the education field. 

 

 

Digital Forgetting in the Age of On-line Media: The Forensics for Establishing a Comprehensive Right to Cyber-Oblivion

Politis, Dionysios B; Igglezakis, Ioannis

Aristotle University of Thessaloniki, Greece

Abstract

Forensic engineering generally is defined as the investigation of questions, events and conditions having possible legal ramifications through the application of engineering principles and methodologies. In the age of social media where it is almost impossible to escape your past on the Internet, the right to be forgotten enhances the ability of the individual to control the use of his or her personal data. Such a right has been recognized by the CJEU in the Google Spain case as far as search engines are concerned. With the adoption of the Data Protection Regulation by the EU it will form part of the EU legal framework in data protection. 

 

 

The Virtual Emergency TeleMedicine (VETM) game in mobile health care training

Athos Antoniades1, Iolie Nicolaidou2, Riana Constantinou3, Charis Marangos4 Efthyvoulos Kyriacou5, Panagiotis Bamidis6, Eleni Dafli6, Christodoulos Christodoulou4, Christos N. Schizas4, & Constantinos S. Pattichis4

1Stremble Ventures Ltd (CYPRUS)

2Department of Communication and Internet Studies, Cyprus University of Technology (CYPRUS) 3 Cyprus Εmergency and Pre-hospital care Association, KSEPA (CYPRUS)

4Department of Computer Science, University of Cyprus (CYPRUS)

5Department of Computer Science & Engineering, Frederick University (CYPRUS)

6Lab of Medical Physics, Medical School, Aristotle University of Thessaloniki (GREECE)

iolie.nicolaidou@cut.ac.cy, athos.antoniades@stremble.com, rianac@cytanet.com.cy, charismarangos@gmail.com, e.kyriacou@frederick.ac.cy, bamidis@med.auth.gr, elendaf@yahoo.com, cschr2@ucy.ac.cy, schizas@ucy.ac.cy, pattichi@ucy.ac.cy

Abstract:

The game Virtual Telemedicine is intended to be used for training medical students or health care professionals in solving real-life clinical scenarios through a telemedicine system, involving virtual patients. The innovation of this game lies on the opportunities it provides to students for practicing their patient-treatment skills in a safe and controlled e-learning environment that simulates real-life conditions but avoids the risks associated with dealing with real patients. The game makes use of ECG data and in its current form includes four scenarios, involving cardiovascular problems.

 

WMA mobile app for monitoring ADHD

Dimitris G Spachos, Maria Nikolaidou, Panagiotis D. Bamidis

Lab of Medical Physics, Medical School, Aristotle University of Thessaloniki, Greece

In this session users will have the chance to interact with the WHAAM mobile application (WMA). WMA refers to the Attention Deficit Hyperactivity Disorder (ADHD) for which the Cognitive-Behavioural (CB) approach for young ADHD pupils is highly important. WMA allows teachers, parents and health experts to easily monitor kids behaviors in a specific, measurable, attainable, realistic and timely way.

 

LLMcare apps: mobile apps for training mind and body of elderly persons

Evdokimos Konstantinidis, Giorgos Bamparopoulos, Antonis Billis, Vicky Zilidou, Evangelia Romanopoulou, Stathis Sidiropoulos, Panagiotis D. Bamidis

Lab of Medical Physics, Medical School, Aristotle University of Thessaloniki, Greece

LLMcare is a business initiative to commercially exploit the research results of the LLM project. It refers to services oriented towards elderly people and more specifically the prevention of cognitive impairment/decline and dementia. A game-blended approach facilitates exercises for the brain and the body in an effort to improve the cognitive and physical health of senior citizens. Participants will have the chance to interact with some of the apps, namely, FitForAll, VideoGrade, BrainHQ through tablets and mobile devices.

 

m-MEDAL: Mobile MEdical Devices ALert Application

P. Malataras, F. Papathanassopoulos, A. Dermitzakis, E. Panoutsopoulou, N. Pallikarakis

Biomedical Technology Unit, BITU, University of Patras nipa@upatras.gr

Patient safety is a fundamental cornerstone of care and a critical component of all healthcare systems. To create a safer environment in terms of technology, it is necessary to provide rapid and accurate information for adverse events in order to avoid their repetition at another time, in another place. The traditional approach of MD Vigilance based only on official user reports of adverse incidents has been proven inadequate today. To minimize “adverse events” related to medical devices and prevent recurrence of similar situations in the future, medical device surveillance and incident reporting systems have being introduced. A modern approach to the problem is based on the introduction of additional means, such as data mining, extraction, standardization and codification of the information, from different direct and indirect sources worldwide, and its systematic classification and archiving in dedicated databases (DBs). In order to provide the possibility to directly access surveillance DBs and report an incident for further investigation, the application m-MEDAL has been developed, providing users with the capability to search for recalls of a specific type of equipment as well as to report an adverse incident by filling in a form. The application is using the means provided by the MEdical DEvices VIgilance and PAtient Safety (MEDEVIPAS) system developed under the Thalis program, which contains MD recalls collected from four different DBs using specifically developed data mining techniques. Additionally, a special algorithm for entity matching, which is based on newly reported adverse events, helps to determine which medical devices may be influenced. The vigilance system includes a flexible Comparison and Detection Engine that identifies and reveals potentially hazardous medical devices. The algorithm is based on a flexible comparison of the triplet <manufacturer, model, serial number> in the fields of the actual medical device of interest, with reports’ data. The outcomes obtained demonstrate a very successful and time-effective response. An additional facility that the system provides is to easily report adverse events to Competent Authorities under the official user reporting scheme implemented by each country or directly to the manufacturers in the context of their post-market surveillance systems. Since we are currently experiencing a new era of communication, it is expected that such telematics tools provide the means for an effective and mutually acceptable approach to information sharing.